Descrição da vaga

Level Designer (remote) em Portugal

Innovecs

  • RemotoTrabalhe de qualquer lugar

Portugal

Innovecs is a global digital services company with a presence in the US, the UK, the EU, Israel, Australia, and Ukraine. Specializing in software solutions, the Innovecs team has experience in Supply Chain, Healthtech, Collaboration Tech, and Gaming.

For the fifth year in a row, Innovecs is included in the Inc. 5000, the list of fastest-growing private companies in the US, and a ranking of the best global outsourcing service providers by IAOP. Recently, Innovecs was honored with the prestigious Global Good Awards for the Employee Engagement & Wellbeing, won gold at the Employer Brand Management Awards, and was included in the Global Top 100 Inspiring Workplaces Ranking.

Our value to you:

  • Flexible hours and remote-first mode,

  • Competitive compensation,

  • Complete Hardware/Software setup – anything you need for work,

  • Open-door culture, transparent communication, and top management at a handshake distance,

  • Health insurance, vacation, sick leaves, holidays, paid maternity/paternity leave,

  • Access to our learning & development center: workshops, webinars, training platform, and edutainment events,

  • Virtual team buildings and social activities.

If you feel like you’re the perfect match for this role, drop us your CV! 

There are no limitations, no barriers when the right people are on your way — apply for the vacancy and succeed with us!

Innovecs is an equal opportunity employer. All hiring decisions are based on professional qualifications, skills, and experience. We are committed to a transparent, merit-based recruitment process that prevents discrimination and ensures equal opportunities for all candidates. Reasonable accommodations are available upon request throughout the recruitment process to support accessibility and inclusion.

For which tasks (responsibilities)?

  • Design, build, and deliver engaging levels for a mobile physics based puzzle game;

  • Create varied challenges using the game’s characters, abilities, obstacles, and environmental mechanics;

  • Introduce mechanics gradually and develop a difficulty curve that keeps players engaged;

  • Playtest levels, identify unclear or frustrating moments, and refine the gameplay experience;

  • Use player feedback and analytics to adjust level difficulty and improve engagement;

  • Collaborate with the development and product teams to ensure levels function correctly and meet visual and gameplay standards;

  • Contribute new level concepts and combinations of mechanics to keep the game fresh for players.

What kind of professional are we looking for?

  • 3+ years of proven experience in game level design, preferably in mobile puzzle or physics based games;

  • Strong understanding of puzzle design, physics based mechanics, difficulty progression, and player psychology;

  • Ability to design levels around trajectories, collisions, destruction, and chain reactions;

  • Experience balancing levels to make solutions understandable, challenging, and satisfying;

  • Ability to iterate quickly based on playtesting, player feedback, and analytics;

  • Good knowledge of Unity3D Editor and level design tools;

  • Ability to work collaboratively with designers, developers, product owners;

  • Ability to communicate design ideas clearly in written or verbal form;

  • Familiarity with the mobile gaming market and current trends;

  • A portfolio demonstrating levels you designed for shipped or playable games;

  • Advanced level of English or higher;

  • Unity3D development experience is a plus.

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